Traditional Art in a Digital World

"The Importance of Traditional Art in a Digital World"

There seems to be an interesting trend in "Digital vs Traditional," as if there is anything to debate. Many traditionalists will say digital isn't really an art medium, and many digital artists are somehow afraid of traditional media. Granted yes both have clear advantages and disadvantages, the biggest one for most people is cost. Digital's high initial cost will often shy people away, but after the first investment in hardware and software, maintenance costs are minimal to none. While in Traditional the costs are low, but reoccurring, and can really add up over time.

Cost aside however, there are many who feel traditional media is some how "dying out" or "becoming less necessary." Well art isn't really "necessary" at all, but again it's all semantics.

First let's look at traditional. Traditional media builds a deep understanding of your materials and what you can do with them. It's easier to experiment with them (especially on the go) and you can for example rub a pencil on just about any surface to see the effect it creates. In the painting world, you learn to mix your colors rather than just picking one that works. You'll learn what green truly means when you mix a yellow with a blue and play with the ratios of color to make a warmer or cooler green. You will also be working on the idea of "one layer," thus you cannot change your brush strokes so easily, making things less forgiving. However this rugged unforgiving nature allows you to learn from your mistakes faster and work from your mistakes to build your own creative problem solving (I talked about this a little in the last post "100 problems..."). The variety of media is also such an amazing choice for both beginners and the experienced in the craft.

Digital is essentially only one medium. While yes there are different programs, that pull the color around a little differently, 99% of the time the outcome is a "digital" look. Rarely do I find digital artists who can truly replicate the look and feel of a traditional painting. There is also the issue with so many short cuts that exist. Sure traditional has some short cuts too, but nothing like what you'll find in Photoshop. Edit undo (CTRL + Z) for many is another crutch keeping them from just learning to "paint" rather than getting every detail right. Understandably those in the animation and design fields NEED this function and the thoughts of not having it would be crippling. However, for concept artists, illustrators, and digital fine artists there is less of a need for such a function. These short cuts often hinder an artist's ability to effectively learn ideas like color theory, line quality, and to do life studies away from a computer.

So what am I getting at here? Well mainly I believe it is easier to start in traditional drawing and painting media before moving to digital. Again traditional media teaches you the tangible foundations to 2D design/art. There is something truly magical about getting your hand covered in graphite or paint in the midst of a project. Many do not realize how important it is to actually feel a pencil in your hand and understand the immediate mark it makes based on how hard you push on the drawing surface. Granted digital has pressure sensitivity, but you don't really know how to adjust that until you know exactly what it is emulating. Learning your own traditional media also teaching just about everything about the tool you're using. For a pencil you can learn how it's made, on what surfaces it can be used effectively, how far you can push the minimalist and unlimited extremes of the media, and the true basics of blending and value.

Ultimately though it's about what works best for YOU the artist. As I've always said it's important to try new things and experiment with different media. However upon finding your choice media you'll need to stick to it. Then as you start feeling comfortable with it, the thought of trying a new media will often seem intimidating, but that the same time very liberating to explore the limits of your own creative process. Comfort is key to understanding your choice medium, but remember the TOO MUCH COMFORT can lead to lazy art. Lazy art is work that despite being done well is often flat and boring. Granted if your process is working, it doesn't need fixing, but if you're stuck in a creative rut, it may be time to try something new.

In short, traditional media isn't dying. It's still and will continue to be an important and vibrant part of the art world. Need more proof? Go to ANY gallery and look around. Usually you'll see nothing but traditional art, but occasionally you might just find a digital print. Digital art is still very new. Neither will cancel each other out, but in time you may see a higher proliferation of the digital media (even more than we've already seen).

Remember I work in both traditional and digital media, but I will never trade my paints
to only use a tablet.

100 Problems in a Painting

100 Problems in a Painting

 

A painting is a problem to be solved…WRONG!

 

    A painting instead is a series of small problems, each with its own unique solution. Every brush stroke, every value, every color choice/mix, is a question that crosses the artist’s mind. These questions are more subconscious than anything else. At most you may utter to yourself “what color next,” or “how about some of this?”
    So, why 100? Well, I just picked the lowest big number I could really. However, it’s not without reason. Every element, starting as a shape or line, built into a form in space with value and lighting… these are the basics, but also the process of building a 2D image. These are all problems to be solved.
    Creative Problem Solving… It is at its core the true goal of any artist. In school most people grew up hating word problems, but as an artist I thrived on them. It gave me context for the meaningless numbers to exist and a situation to actually solve the problem. Just like in math, art has word problems.  The only difference is that there are infinite variables and answers for the same problem.

 

If Jeff is making a painting and has some paint. A tube of paint is 2oz and covers a 9 square foot area. If Jeff makes a painting that is 18 square feet, how many tubes of paint did he empty by the time he finished it?

 

Answer? None! …Because he has more than one color and a pint of molding paste.

    Sure I set up the premise to be a trick, but the idea is still the same. Infinite possibilities begin in the sketchbook, and through a series of steps are narrowed down to an artist’s own style and thought process. Then with a series of challenges and simple problems, a piece is build from smaller more manageable problems.
    “Break it down into simple shapes,” is the advice many young artists receive when asking for advice. However, this is a very simple truth that is often overlooked. Break everything down, grab a brush or pencil, and solve those 100 simple problems!

The Problem with Photo-Based Concept Art

Photo-Based Concept Art & Why It Destroys Creative Development:

    Today I'd like to talk about something more serious, and what I've come to find as a problem not just on sites like Deviant Art, but on any site that artists show their work. I'm talking about one simple concept: "Photo Based Concept Art." In short, creating an "original artwork" built primarily from colors, textures, and often full images from other sources.
    So let's start with an example: http://bdbros.deviantart.com/art/Venetian-Dream-163839804 while this image creates an amazing scene and is in my mind a very inspiring landscape, the image itself isn't really a "painting" or "drawing" even by modern digital standards. What we have instead is a perverse creation of a "completed piece." Now don't misunderstand my critique of the industry. For skilled professionals to submit such a piece to a client is perfectly alright. As being a "concept" in trying to convey the base for something larger, artists will find that clients don't care how the product is produced, just so long as they get what they want. However, as artists we should hold our work to a higher standard that what is simply "acceptable."
    As an analogy, let's look at a fast food restaurant. If I'm sitting at a drive through window and behind that wall the fry cook drops my compressed meat patty on the floor, picks it up, then throws it on the grill anyway. I will never know, because it is out of sight and out of mind. However, if you put a gourmet chef in one of these fast food "kitchens" the will probably vomit at the sight of lack of respect for the creative process.
    In recent years I have begun to make a shift in what I give my attention to here on the internet. The obvious use of stock photos to build a concept has become so disgusting to me, I usually don't even give the artist the benefit of the doubt. I'm not saying it didn't take time or skill to "arrange" these images creatively, but I am saying "what's really the point?" Even with this analysis, I find myself looking for the "cheaters" that try to pass of a "digital painting" as a painting with textures thrown in at the beginning or end as a cheat. In another example artist and designer Feng Zu's work often starts with photo and texture based images. In his FZDSchool's Episode 2: https://www.youtube.com/watch?v=1X0Npd5REQw he builds his base color with several images rather than choosing and building up the colors from scratch. Sure this process builds a fast design and saves time, but when you create an image not for a class or client, and try to call it a stand alone piece of art, what you have is (dare I say) a form of art theft at the deepest degree.
    The biggest problem with using these techniques and even teaching them to beginners, we find that it teaches them to steal images (even stock photos). Rather than pulling from these images, artists need to learn the skills of drawing in perspective, building color theory, understanding composition, and the other base skills of drawing and painting. Without knowing how to draw, you cannot fully utilize the "short cuts" many of these artists advocate.
   For these artists I've listed and others I have not, I have nothing but admiration for what they can accomplish without the use of a brush or drawing tablet, but I do take each "piece" with a grain of salt as while they are "concepts" they are not "completed."

Drawing and Painting: Two Sides of One Coin

    There seems to be a strange phenomenon among artists to think that drawing and painting are two very different media, when in fact they couldn’t be more similar. While there are many different types of drawing and painting for today let’s just think about acrylics and graphite pencils.     
    I have to admit that I didn’t always see things this way. I used to treat the two forms of art as very different both in execution and in the initial thought process. That being said I can understand the slight controversy that comes up from time to time. Of course they are different in media, but the same basic principles apply to each. For example a drawing without textures is flat, as is a painting without detail. Unfortunately for me, it took until just a few years ago to start making this connection and bringing more life into my paintings. So let’s take a look at some examples:

1. http://cinderblockstudios.deviantart.com/art/Untitled-Fire-Side-149826839

2. http://cinderblockstudios.deviantart.com/art/Rebirthing-412964503

    First we have an old but popular piece from 2010. While the color and composition are there, the detail and lighting are both significantly lacking. What I did with reds in the piece was heavily unfulfilled with the near solid black surroundings. Where’s the reflective light? The Detail? Well, there isn’t any (mainly since I didn’t really know any better). The second piece is a fairly recent one of a pleasant valley. Tons of detail, texture, shadows, etc., most of which can be seen in the making of video that accompanies the image.

 

    So when and how did I first make the connection between drawing and painting? Well a major player in understanding detail was getting my first liner brush. A liner (if you are unfamiliar with them) creates a thin line similar to that of standard sharpie marker. Essentially a thin for paint, but what would be a thick one for drawing. This allowed me to bring in a hatching technique that I previously could only do digitally or with an ink pen.

 

    Then in late 2012 I painted “The Source” http://cinderblockstudios.deviantart.com/art/The-Source-394479801 which paved the way for my recent line of paintings. High detail and a solid composition built from the ground up with ink techniques applied to the acrylic medium. Ever since that piece, I’ve pushed for the same (or greater) level of technique I captured with that piece. Sometimes you just need to find the right tool that works for you. For me, the liner is certainly my special touch to each painting.

 

    So in short painting is just a colorful extension of everything you learn when drawing. Knowing this, a drawer looking to paint for the first time shouldn’t see the new medium as different, but instead as a continuation of what they already know. Then, as you paint and learn new techniques you can find ways to reinterpret them into your drawings as well. Maybe your layering techniques with acrylics or oils will let you dive into colored pencils faster. Or your blending with chalk pastels will open new doors with wet media.